OK, i find another solution but it's not really nice.
I understand that it's more of a caching problem so here what i did
I did try to make it proper work with TileCompleted event but it doesn't work
I guess this code will generate blank tile anyway if the computer is really really fast.
I understand that it's more of a caching problem so here what i did
GMapControl1.ZoomAndCenterMarkers("OverlayOne")
GMapControl1.Zoom -= 2
For i As Integer = 0 To 20
GMapControl1.Position = GMapControl1.Position
Next
aimg = GMapControl1.ToImage()
GMapControl1.ZoomAndCenterMarkers("OverlayTwo")
GMapControl1.Zoom -= 2
For i As Integer = 0 To 20
GMapControl1.Position = GMapControl1.Position
Next
bimg = GMapControl1.ToImage()
It's seem that the loop let the BG do his caching job for a while so the picture is loaded.I did try to make it proper work with TileCompleted event but it doesn't work
I guess this code will generate blank tile anyway if the computer is really really fast.